Brian McCauley
					
											Universitetslektor
					
																					
MMTC - Media, Management and Transformation Centre
																, Jönköping International Business School
					
											Universitetslektor
					
											företagsekonomi
																
Företagsekonomi
																, Jönköping International Business School
Doktor i företagsekonomi
Artikel
                                     McCauley, B.          
  (2025).
  Exploring esports as a platform to develop organizational teams: the case of Valorant    Team Performance Management.
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                                     McCauley, B.,              Berndt, A.,              Helmefalk, M.,              Hedlund, D.          
  (2025).
  Innovation in the esports servicescape: a media business research agenda    Journal of Media Business Studies, 22(2), 87-117.
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                                     McCauley, B.          
  (2023).
  An Auto-netnographic Approach to Understanding Alternate Gaming Accounts: How Smurfing Impacts the Prosumer Experience in Counter-Strike:Global Offensive    Journal of Electronic Gaming and Esports, 1(1).
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                                     Cestino-Castilla, J.,              Macey, J.,              McCauley, B.          
  (2023).
  Legitimizing the game: how gamers' personal experiences shape the emergence of grassroots collective action in esports    Internet Research, 33(7), 111-132.
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                                       Nyström, A.
                McCauley, B.
                Macey, J.
                Scholz, T.
                Besombes, N.
                Cestino-Castilla, J.
            , ... Törhönen M.
    
  (2022).
  Current issues of sustainability in esports    International Journal of Esports, 1(1).
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                                     Nguyen, T.,              McDonald, M.,              Nguyen, T.,              McCauley, B.          
  (2020).
  Gender relations and social media: a grounded theory inquiry of young Vietnamese women’s self-presentations on Facebook    Gender, Technology and Development, 24(2), 174-193.
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                                     McCauley, B.,              Nguyen, T.,              McDonald, M.,              Wearing, S.          
  (2020).
  Digital gaming culture in Vietnam: an exploratory study    Leisure Studies, 39(3), 372-386.
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                                     McCauley, B.,              Tierney, K.,              Tokbaeva, D.          
  (2020).
  Shaping a regional offline eSports market: Understanding how Jönköping, the ‘City of DreamHack’, takes URL to IRL    JMM - The International Journal on Media Management, 22(1), 30-48.
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                                     Koch, N.,              Pongratz, S.,              McCauley, B.,              Achtenhagen, L.          
  (2020).
  ‘Smashing it’: How user entrepreneurs drive innovation in esports communities    International Journal of Esports, 1(1).
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                                     McCauley, B.,              Kopanidis, F.,              Farrelly, F.,              Greuter, S.          
  (2018).
  Always on: Understanding the intrinsic motivations for playing games on smartphones and the effect of user characteristics    Loading..., 11(18), 1-20.
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                                     McCauley, B.,              Merola, G.,              Gumbley, S.          
  (2017).
  Play on demand: Why do players play the mobile games they do    International Journal of E-Business Research, 13(4), 37-54.
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                                     McCauley, B.,              Gumbley, S.,              Merola, G.,              McDonald, M.,              Do, T.          
  (2016).
  Facebook in Vietnam: Uses, gratifications & narcissism    Open Journal of Social Sciences, 4(11), 69-79.
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Antologibidrag
                                     Helmefalk, M.,              Berndt, A.,              McCauley, B.,              Borg, M.,              Erlandsson, V.          
  (2024).
  Organizing esports events.
      In:
    S. E. Jenny, N. Besombes, T. Brock, A. C. Cote, T. M. Scholz
    (Ed.),
    
    
         Routledge Handbook of Esports
          (pp. 302      -314).
    
      
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                                     McCauley, B.,              Baker, B.          
  (2024).
  Esports branding and marketing.
      In:
    S. E. Jenny, N. Besombes, T. Brock, A. C. Cote, T. M. Scholz
    (Ed.),
    
    
         Routledge Handbook of Esports
          (pp. 338      -347).
    
      
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                                     Macey, J.,              McCauley, B.          
  (2021).
  Mind games: Playtest as an allegory for liquid modernity.
      In:
    G. A. Duarte & J. M. Battin
    (Ed.),
    
    
         Reading "Black Mirror": Insights into Technology and the Post-Media Condition
          (pp. 69      -85).
    
      
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                                     McCauley, B.,              Kopanidis, F.,              Farrelly, F.          
  (2016).
  Towards an understanding of the motivations to play games on smartphones.
      In:
    C. Campbell & J. Ma
    (Ed.),
    
    
         Looking forward, looking back:
      Drawing on the past to shape the future of marketing: Proceedings of the 2013 World Marketing Congress
          (pp. 273      -275).
    
          Cham: Springer       
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                                     McCauley, B.,              Nguyen, N.,              McDonald, M.          
  (2016).
  Understanding the motivations of Vietnamese millennial mobile gamers: A pilot study.
      In:
    
    
         Handbook on Emerging Trends in Business, Economics and Management
          (pp. 1      -8).
    
          Punjab, Pakistan: Academic Research Publishing Group       
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Konferensbidrag
                                   Scholz, T.,              Hamari, J.,              Orme, S.,              McCauley, B.          
  (2025).
  Introduction to the Minitrack on Digitalization of Work.
  
        58th Hawaii International Conference on System Sciences, HICSS 2025 Honolulu 7 January 2025 through 10 January 2025.
  
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                                   Scholz, T.,              Hamari, J.,              Orme, S.,              McCauley, B.          
  (2024).
  Introduction to the Minitrack on Digitalization of Work.
  
        57th Annual Hawaii International Conference on System Sciences, HICSS 2024 Honolulu 3 January 2024 through 6 January 2024.
  
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                                   Scholz, T.,              Hamari, J.,              Orme, S.,              McCauley, B.          
  (2023).
  Introduction to the Minitrack on Digitalization of Work.
  
        56th Annual Hawaii International Conference on System Sciences Virtual, Online 3 January 2023 through 6 January 2023.
  
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                                   McCauley, B.,              Ehlers, A.,              Kopanidis, F.,              Helmefalk, M.          
  (2023).
  From Digital Subcultures to Destination Tourism: Profiling Attendees at Multi Genre Festivals.
  
      Honolulu:
      HICSS Conference Office,      56th Annual Hawaii International Conference on System Sciences, January 3-6, 2023.
  
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                                   McCauley, B.,              Scholz, T.,              Tierney, K.          
  (2023).
  That Birdie Feeling: Understanding the Role of LAN Organizers in Maintaining a Gaming Community.
  
      Honolulu:
      HICSS Conference Office,      56th Annual Hawaii International Conference on System Sciences, January 3-6, 2023.
  
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                                   McCauley, B.          
  (2023).
  Smurfs, Silvers & CS:GO: Understanding Smurfing as Prosumers.
  
      Honolulu:
      HICSS Conference Office,      56th Annual Hawaii International Conference on System Sciences, January 3-6, 2023.
  
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                                   Berndt, A.,              Helmefalk, M.,              McCauley, B.          
  (2022).
  Building destination identity through esports events: The case of Jönköping, the ‘City of DreamHack’.
  
        5th Advances in Destination Management, June 8-10, 2022, Kalmar, Sweden.
  
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                                   Scholz, T.,              Hamari, J.,              Törhönen, M.,              McCauley, B.          
  (2022).
  Introduction to the Minitrack on Digitalization of Work.
  
        55th Annual Hawaii International Conference on System Sciences, January 3-7, 2022.
  
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                                   Cestino-Castilla, J.,              Macey, J.,              McCauley, B.          
  (2021).
  Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism.
  
        37th EGOS Colloquium, 8-10 July, Amsterdam, The Netherlands.
  
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                                   Cestino-Castilla, J.,              Macey, J.,              McCauley, B.          
  (2021).
  Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism.
  
        5th International GamiFIN Conference, GamiFIN 2021, Levi, Finland, April 7-9, 2021.
  
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                                   McCauley, B.          
  (2021).
  The Value of Peer-To-Peer Prosumption in Esports During Covid19: A Digital Auto-Netnography by a CSGO Noob.
  
        ERNC 2021, Esports Research Network Conference, 9-10 December 2021.
  
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                                   McCauley, B.,              Achtenhagen, L.          
  (2021).
  Developing an Ecosystem Around Gaming Development for Regional Juvenation - The Case of the Arctic Game Lab.
  
        EMMA Conference 2021, 27-29 October, Jönköping, Sweden.
  
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                                   Rumble, R.,              Caccamo, M.,              McCauley, B.,              Steigenberger, N.          
  (2021).
  Nascent entrepreneurs’ networking paradox in the creative industries.
  
        37th EGOS Colloquium, 8-10 July, Amsterdam, The Netherlands.
  
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                                   Scholz, T.,              McCauley, B.          
  (2021).
  Esports as a Way to Prepare the Next Generation for the Modern Working World.
  
        GameSym 2021, Gaming, Livestreaming, Esports & Youth Mental Health Symposium 2021, June 2-3, 2021.
  
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                                   McCauley, B.          
  (2021).
  CS-GOne Home – An Auto-Netnographic Study of a Sustainable Media Offering.
  
        EMMA Conference 2021, 27-29 October, Jönköping, Sweden.
  
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                                   Mundorf, J.,              Picone, B.,              Davidsson, G.,              McCauley, B.          
  (2020).
  Gymification – Inducing intrinsic motivation through a gamified gym application.
  
        Gaming & Esports Summit 2020.
  
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                                   Berndt, A.,              McCauley, B.,              Helmefalk, M.          
  (2020).
  Consumer Engagement in the Modern LANscape.
  
        Gaming & Esports Summit 2020.
  
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                                   Rumble, R.,              Steigenberger, N.,              Caccamo, M.,              McCauley, B.          
  (2020).
  The networking paradox in early-stage entrepreneurship and how introvert entrepreneurs navigate it in networking events: A study in the indie games industry.
  
        Gaming & Esports Summit 2020.
  
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                                   McCauley, B.,              Tierney, K.,              Holmströmm, M.,              Andersson, K.          
  (2019).
  Understanding co-creation of value in LAN parties.
  
        ANZMAC 2019, 2nd - 4th December 2019, Wellington, New Zealand.
  
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                                   McCauley, B.,              Thong, L.,              Nkhoma, M.,              Nguyen, N.          
  (2017).
  Vietnam Run: An alternative approach to mobile learning.
  
      Santa Rosa, CA:
      Informing Science Institute,      InSITE 2017: Informing Science + IT Education Conferences: Jul 31 - Aug 5 2017, Ho Chi Minh (Saigon), Vietnam.
  
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                                   McCauley, B.,              Thong, L.,              Nkhoma, M.          
  (2017).
  Developing a mobile game with social impact.
  
      Melbourne:
      RMIT University,      Australian and New Zealand Marketing Academy Conference (ANZMAC) 2017, "Marketing for Impact", Melbourne, Australia, December 4-6.
  
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Övrigt
                                   McCauley, B.          
  (2019).
  Santa really will get a lot of his presents from Lapland this year [blog post].
  
      Jönköping:
      Jönköping University
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